Match info
| Date | League | Winner | Loser | Score | Type | |||||
| 2004-06-15 | STA Bronze | ACM | Approaching Critical Mass | 114.17 +10.38 |
pM | post Mortem | 120.20 -7.38 |
10-10  50-20 | Fatal Fatal |
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Writeup:
ACM over pM
Hell of a match. Round 1 ACM pulls at a cap on the scout rush and doesn't do anything else after that. pM get their cap when ACMs defense is caught sleeping on a flag return. Round ends 1-1.
Round 2 pM had a few position changes but used the same roster. Helped out their O but our O also got a few more out ending the round 5-2 ACM.
GG pM. Looking forward to our next encounter.
Munch
Comments
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grammy
24.251.212.118 |
thank the pistons for the victory...after all, munch DID play...so what other reason could there be?
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jarek
24.60.70.184 |
rawr i made a mistake, r2, i wanted us to have heavy O so we could get a lead, so i asked Scrappy (mr leet O) to play O instead of D.
He was the key reason we held well r1 from what i hear and i was stupid weakening the D on a map like fatal, stronger O won't make much differense.
had i thought sooner (the fact u only capped in r1 scout rush) then i would have not asked Cloud to HW r2, but oh well you win some u lose some, very exciting match from my rapid refreshing of view info.. (couldnt go to hltv for certain... reasons)
gg ACM hope to see u again and hopefully ill get to play that time :o
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jarek
24.60.70.184 |
and holy crap we were worth a lot
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Bust-A-Nut
63.231.187.114 |
gg, keep up the good preds slim, they're definately appreciated
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