Match info
| Date | League | Winner | Loser | Score | Type | |||||
| 2004-06-06 | STA Silver | awe | Awesome | 115.43 +6.48 |
(@^_^)=@ | faceplz | 103.16 -6.48 |
116-74  118-20 | cmhf cmhf |
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Writeup:
awe over (@^_^)=@
Good game indeed.
Making an amazing return to ADL, FoE was schedueled HG originally. But no! They unfortunatly had to cancel. The stage was now set for the epic clash of FoE vs pP!.
"ya dont like forfeit or something losers" - [njk]rat_boy
Round 1:
Round one started off in the FoE server. pP was spamming horribly unfunny, and unoriginal binds such as "ru serious" and "osnap". After pP asked for a restart with 30 seconds left in PM r1 because they didn't have eight people 30 minutes after the match was supposed to start somehow. FoE is on offense first, and after the restart, and ANOTHER five minutes, the gates go down. FoE quickly captures one and two with pP forgetting to defend large entrances. After a short hang up on three, *cough*puke sucking at jumps*cough*, FoE captures all three points. Onto defense! FoE manages to hold pP on all points for a fairly decent ammount of time before someone, *cough*Blade*cough* fails to det in time on cap three. Onto offense again! pP decides to defend all of the entrances on caps one and two this time, but FoE manages to cap one, and puke decides to screw up and FoE fails to caputure cap two in time before the round ends.
Round 1 Score
116-74
FoE over pP!
Round 2:
Round two begins without any restarts, as both teams manage to have eight by the time the first PM ends. FoE begins on defense this round. The gates go down, and pP! captures points one and two in under five minutes. FoE is nervous, but unwavering in their defense of the final point. After five minutes, FoE is confident in their ability to hold cap three. Another five minutes go by, and still pP! has failed to capture the final point. FoE is unfortunatly spamming their jumper and launcher, and Blade decides that he will actually det on time this round. After another short while, one of the pP! team members requests that certain members of FoE (everyone except the demo and engineer) refrain from "spamming their spawn". Unfortunatly, their launching area happens to be where their spawn is, thus the resulting spam is flowing into their respawn as the nades cascade down the stairs of cmhf. The round ends with pP! unable to capture the final point, still.
Round 2 Score:
118-20
FoE over pP!
gg.
Comments
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blade
67.87.243.213 |
that's it, bomsie doesn't get to do writeups anymore
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Bomsie
24.205.245.56 |
My writeups roxor, shut up.
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