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Match info

Date League Winner Loser Score Type
2006-06-08 TFL 2a nLv No Longer Valid 100.19 
 +5.78
SIN Strages in Nomine 89.81 
 -5.78
120-70 
20-50
mulch_trench_lowgrens
mulch_trench_lowgrens
Regular

Writeup:

nLv over SIN

as usual, we scramble for players before the match. except this time we get 9 by match time. SIN is having some similar problems apparently.

round1: both clans get early movement o' the flag. nLv caps about 3 minutes in, but SIN equalizes soon after. it starts as a normal tfc match.

alas! someone from SIN gets flagged (not kicked) by RF and is forced to drop. when SIN doesn't get 9 for a few minutes, we let them use their player who had previously run afoul of RF. a few minutes later, their 9th comes in and evens things up.

SIN's D is a bit disheveled in the first half of the match, and our O capitalizes, building an early big lead. afterwards, however, we don't do much of anything, with maybe 2 caps spread out over the last 15 minutes. SIN has a steady flow of caps; the round ends with 7 in their pockets to the 12 in ours.

rd1 O: ghost, lv, fury, sponge
rd2 D: nomad, ied, tempest, whore, ber*

* = or is it?!

<Tuanduay> sponge
<Tuanduay> make sure you include
<Tuanduay> how i trick all of you
<Tuanduay> into thinking i was ber
<Tuanduay> in order to play engineer

tuan doesn't like O on trench

between rounds, we realize we need to do something special to win, because normally we blow leads leftover from rd1. so i decide, in a stroke of genius, to just have our O potshoot while on their way, which wouldn't amount to much since, ya'know, everyone concs across the yard. tuan had something else in mind:

- |nLv| TuanDuay: we're going to turtle

but the round starts, each team with 8, and we arent turtling yet! that changes, as agile changes from O engy to swing engy to just regular old engy, giving us 6D and starting a frenzy of craziness and hyjinx and all-around good fun for the whole family. there's O hw's, potshooting, chasing, the works.

we desperately cling to our lead (and pride) we won in rd1. with 3 minutes left, SIN has the tying cap to our FF. sponge goes demo, not realizing this is _lg and he can't just spam mirvs.

then, a miracle!: fruity comes back from his wife's soccer game (lol) and helps us bring one back. err no, that doesn't happen because fru doesn't figure out the pw to his own server until there are 30 seconds left (useless).

what does happen is our O, which at this point consists of lv and ghost, manages to get a cap while our 3 carefully planned 3 mirv class defense manages to get a return. another less crucial return with seconds left cements the W and lays down the first brick on our road to 1a (lol).

rd2 O: ghost, lv, agile
rd2 D: nomad, ied, tempest, sponge, tuan, agile, ghost, lv, spam

gg SIN. afterwards, the HEAT leftover from the dramatic turn o' events disappates after each team's warriors do internet combat. apparently, this was the last match for bottle and thor, extra gg's to them.



Comments

Old June 9, 2006, 7:31 pm
gg
 
Old June 9, 2006, 7:34 pm
Quote: but the round starts, each team with 8, and we arent turtling yet! that changes, as agile changes from O engy to swing engy to just regular old engy, giving us 6D and starting a frenzy of craziness and hyjinx and all-around good fun for the whole family. there's O hw's, potshooting, chasing, the works. lol
 
Old June 9, 2006, 8:59 pm
would of been a better game if we worked out our d issues sooner in rnd1
 


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