Match info

Date League Winner Loser Score Type
2006-06-13 STA Bronze FOoM Fraternal Order of Moof 81.15 
 +6.00
zT Zero Talent 94.00 
 -6.00
20-20 
50-0
Machinations_r
Machinations_r
Regular

Writeup:

FOoM over zT

zT requested a map change, so we played 2mesa3.

GG zT!

The machinations map is very nice in parts, and shows off some good mapping skills. But it is not fun to play because of a complex design in the Flag Room area. The overall map is creative and unique, but the hall-like FR is a dissapointment. The approaches to the FR are too complex and with too many isolated areas for a D squad to cover with any kind of team work, making it not fun to play.
Yet there would be a fairly simple design change that would solve it. The level with the flag could be raised 2 units, and combined with the level above it by cutting away the ceiling . That would create a larger more open FR, navigable by a few ramps or an elev. Then the appraoches to the FR could be reconfigured from existing hallways, leaving 4 entrys to the FR at various heights. It would create a unique and spectatcular flagroom, fitting the creative map design.



Comments



Add a comment

Comment:

You must be logged in to post comments.

Konspiracy v4.0 - Code, images and content © 1999-2005 by Konspiracy.org. All rights reserved. Terms of use [ 0.0172ms ]
top of page